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On Loco

Now, playing Loco has had a strange effect on our lives. Loco is all about general knowledge/trivia and suddenly the kids are interested in collecting general knowledge. This is good, IMO. Unlike a TV quiz show where you are shouting answers at the screen, this is visceral. You play, you get a response and you see others who got the answer right or wrong and you can empathise or feel jealous or elated depending on whether you reach the 10th question or win or lose on the way.

The second change I saw was startling. The kids are not very social in general - and take time to talk to people. But at a recent gathering, I saw them talk to people and get them to install the app so that we can get a 'life'.

I found this behaviour fascinating. Conversation is difficult in general, a sales conversation even more difficult. And the zillion times we have nudged them to talk to people especially at family functions - results have been mixed. But now that talking to people got them "lives", suddenly, all of them were on their feet talking to people, getting them to install the app - and many oldies let them do the honour as well.

This is where I believe virtual games and mechanics have a potential to drive real life behaviour. This is one such example. See Jane McGonigals great TED talk on this topic if you still havent... 

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