The apps market is a pretty crowded place. Anyone
who has searched the iOS store or the Google Play store will tell you
that is quite tough to cut through the clutter despite the best efforts
of the designers. Yet, in this space, over all these years, there are
brands.
As
usual, we were trawling through the app store on what we could download
– looking for that mix of cost and space and entertainment that can be
branded as education enough to be ‘marketed’ and ‘justified’ and then
made available to the kids. And then, all of a sudden, the little one
says, Chillingo – they make good apps. They made Cut the Rope. Endless
Road is also nice – therefore this (whatever we were looking at) must be
nice. So, we googled, read through the Chillingo site and promptly
downloaded whatever they had to offer.
And then after a moments reflection, “even Half-Brick is good – they made Jetpack Joyride and Fruit Ninja”.
Now
who said, making space in a digital store is impossible? Of course, it
is tough, but not impossible. If you can create an impression in a place
like this, what makes it unable for us to create space for ourselves in
any arena we choose?
So what gives? How does one get there? Taking a leaf from those apps – and this is my list, it probably means:
· Ease of engagement -Intuitive (ease of play)
· Value for money (or else appa wont download)
· Great design (that makes the users ‘feel’ each time)
· Challenges that make one want ‘more’ (basically delivering more each time)
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