Skip to main content

Clash of clans

The little one is now a fan of Clash of Clans.

Whatever the merit of the game - I like the way it is organized. And since gamification is the rage now, it made me think of a combination of gamification and 'social' as the means to achieve a goal.

Now if you 'gamify' and 'social' anything, does not mean it will work. But I think there are some thumb rules - purely based on what I see in Clash of Clans.

  • Degree of difficulty - it has to be 'so near, yet so far'. Anything too easy is not worth a challenge, anything too difficult may cause the kids to give up.
  • You play by yourself upto a point and just at that point of inflection where you may feel inclined to give up (because with stingy dads who wont buy you anything, it is a steep climb) there comes a breather and a new motivation -you get to join a clan and meet your friends online and play.
  • Small rewards along the way - not too easy and not too tough.
  • Even if you lose you dont lose everything - someone attacks, but you lose a little gold and elixir - not all of it, enough to demotivate you.
  • You can see what success looks like. You can see other clans and their villages and the way they are set up with fire breathing walls and dark elixir and it is very motivating to look at our own little hut and wooden wall - and thinking that we can get there.
  • Limited resources - so there is a constant cost -benefit thought going on in the head.
  • It has to be 'wow'. Just wrapping a few exams and assessments and making it 'gamified' and 'social' is a sureshot way to disaster.
  • Hidden treasures - every small actions and even small actions need a payoff. Just when you are about to give up, there is a small thing that you can do to get those motivation levels up.
 Anyway, I gotta go now. We have to get 40000 Gold to build that castle that will let us join a clan!

Comments

Post a Comment

Be Civil. Make nice!

Popular posts from this blog

The man who saved Pumpelsdrop

This was a story we had in college if I am not mistaken. Perhaps it was in school, but a delightful story it was. The story goes somewhat like this ( reproduced from here ), but the college version we had was slightly different from this.  I t was a dull, gloomy and a depressing morning in a town named Pumpelsdrop in northern England. The Great Depression had brought all the businesses to a standstill. The bored automobile dealer was spending time alone, as usual. But, this seems to be an unusual morning as an odd entity (customer) appeared on the horizon. A man in a bright suit walks up to the dealer and says, "I need to buy a Rolls Royce Phantom II. We have a business conference coming up and I need to impress my customers". Then proceeds to pay 10% of the deal with a single check for 2000 pounds. The rest he says will pay when he takes the delivery.   The auto dealer was stunned. He was delighted to hear that someone is holding a business conference of some kind and

The Mintzberg triangle

At a recent training, someone spoke about the Mintzberg triangle. I located it here . Image from that page reproduced here. The page linked above has a better explanation of diagram above, but what intrigued me was that the triangle exists for practically anything. The facilitator referred to this in the context of facilitation. Of how facilitation has science, craft and art to it. That is so true,  I thought. Worth a thought! Need to read of Mintzberg though...

Gamified Presentation Skills

Creating a tool or a game or an aid for presentation skills has been on my mind for a long time now. As someone who has developed, designed and delivered many versions of presentation skills and slide making skills, this has been a question in my mind. And I thought of something fairly obvious - a deck of cards (Yes, I am a huge fan of card and board games) to help people as they work on their presentation. But when I looked this up, there seemed to be a few products that serve this need. And so it went. There did not seem to be any new value addition that I could bring. And a few weeks ago, I attended a session where we had to evaluate a speaker and there was no feedback for the speaker. The insight for me was that many a time giving feedback is 'difficult' I suppose. The issue with feedback is - that most often the only way to do it at the 'Point of Presentation' is with paper - And many a time, people just cursorily fill out the sheets with any random number